Dreamskape + Dreamrace, Docklands
I went in for “a bit of VR.” I left with jelly legs, a happy brain, and a plan to bring the whole group chat back. Docklands has two neighbouring playgrounds under one roofline: Dreamrace with big motion rides and active obstacle courses, and Dreamskape with ten puzzle and challenge rooms plus a glasses-free 3D coaster. They’re separate zones with different tickets, and together they make an indoor day that just keeps escalating.
Dreamrace = rides and motion
Hurricane 360 was the one I didn’t mean to sign up for and then loved. It felt like a NASA sim. Harness clipped, visor down, the rig hums, and I’m launched into a sci-fi world where a guy rides a cartwheel like a rocket. The platform rolls, tilts and flips, my brain goes along, and suddenly I’m on another planet laughing at whatever noise I just made. The spec sheet calls it a six-axis, 360-degree, 7DOF ride; I call it “forget where up is.”
Dreamride starts like a plane sequence and turns into a horror plot. The headset sells it so well that the kids next to me screamed louder than the ghost. Wind and little effect cues land at the right moments, and you step out buzzing and a bit heroic. If you want the full Dreamrace sweep, the three-activity combo covers Dream Spartan, Dream Ronin, and Dreamride in one ticket.

Dreamskape = game rooms and teamwork
Across the way, Dreamskape is all about movement, puzzles and coordination. I bounced between ten rooms and felt like the controller.
- Devil’s Eye gave me Squid Game energy. Simple rules, sneaky tension, great fun.
- Laser Challenge turned me into a Mission Impossible extra. Crawl. Stretch. Try not to get caught posing for photos.
- Jumping Lattice is pure joy. Hop, balance, then pretend you meant that wobble.
- Spot It messed with my colours for a minute and made me work for the win.
It’s social and surprisingly active. You talk, call plays, and earn the high-five. Site copy promises ten immersive rooms and a team vibe; that tracks with what I felt on the floor.

The mind-trick coaster
Dream Coaster is the palate cleanser between big moments. No glasses. Clean motion. Your eyes say yes, your legs say maybe, everyone steps off smiling and a little wobbly. Families loved it as much as the uni crowd.
My route
I started at Hurricane for the big hit, took a breather at Dreamskape’s puzzle rooms, then circled back to Dreamride for story and screams. If you’re going with a group, rotating like that keeps energy high without cooking anyone too early.
Tips
Need to know
- Where: Level 1, The District Docklands, opposite the Giant Wheel (The Melbourne Star).
- Tickets: Pricing varies by activity; Dreamrace has single and combo options, Dreamskape has bundles that include Dream Coaster and game rooms. Check live availability when you book.
- Good to know: You’ll move more than you expect, and some activities use timed sessions.
Safety and small print (worth reading)
- Waiver: You’ll be prompted to sign a waiver before activities. Do it online at booking so you’re not doing it on your phone at the counter.
- Ride notes: Hurricane 360 uses shoulder-harness coaster seats and rotates fully. If motion isn’t your thing, watch first and choose accordingly.
- Age/height: Activities vary; for example, Dreamskape lists no under-3s on Dream Coaster. Check the activity page when you buy.
- Grip socks: Some obstacle attractions flag grip socks for safety. Handy to bring or buy onsite if needed.
Verdict
Two neighbouring zones, two styles of fun, one very Melbourne Sunday afternoon. Dreamrace gave me the rocket-ship moment I didn’t know I needed. Dreamskape gave me the teamwork, laughs and little wins that keep you hanging around. I went for a “quick VR” and left planning the rematch.
Disclaimer:
This was an invited experience attended by Akash Sutar and Roslyn Foo on Sunday 21st September 2025, invited by Helen Reizer and Fuller PR. As per Glamorazzi’s editorial policy, our reviews remain honest and independent.